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use std::sync::{Arc, Mutex};
use std::thread;
use std::time::Duration;
use serde::Serialize;
use tauri::{AppHandle, Emitter};

use crate::audio::{self, AudioEngine};
use crate::state::{TimerPhase, TimerState};
use crate::storage::{self, AppData};

// LOCK ORDERING: When acquiring multiple locks, always take timer_state
// before app_data to prevent deadlock. Never acquire app_data first
// while timer_state is not held.

// ── Event payloads ──────────────────────────────────────────────────────────

#[derive(Clone, Serialize)]
pub struct TickPayload {
    pub phase: TimerPhase,
    pub remaining_secs: u64,
    pub total_secs: u64,
    pub session_count: u32,
    pub current_task_id: Option<String>,
}

#[derive(Clone, Serialize)]
pub struct PhaseChangedPayload {
    pub phase: TimerPhase,
    pub session_count: u32,
}

#[derive(Clone, Serialize)]
pub struct CompletedPayload {
    pub task_id: Option<String>,
}

// ── Timer thread ────────────────────────────────────────────────────────────

/// Spawns the background timer thread.  The thread runs for the lifetime of
/// the application; it sleeps while `running == false`.
pub fn spawn_timer_thread(
    app_handle: AppHandle,
    timer_arc: Arc<Mutex<TimerState>>,
    data_arc: Arc<Mutex<AppData>>,
    audio_arc: Arc<Mutex<Option<AudioEngine>>>,
    data_dir: std::path::PathBuf,
) {
    thread::spawn(move || {
        loop {
            thread::sleep(Duration::from_secs(1));

            let mut ts = timer_arc.lock().unwrap();

            if !ts.running {
                continue;
            }

            // Decrement
            if ts.remaining_secs > 0 {
                ts.remaining_secs -= 1;
            }

            // Emit tick
            let tick = TickPayload {
                phase: ts.phase,
                remaining_secs: ts.remaining_secs,
                total_secs: ts.total_secs,
                session_count: ts.session_count,
                current_task_id: ts.current_task_id.clone(),
            };
            let _ = app_handle.emit("timer-tick", tick);

            // Check if phase has reached zero
            if ts.remaining_secs == 0 {
                ts.running = false;

                match ts.phase {
                    TimerPhase::Work => {
                        // Emit completion before transitioning
                        let completed = CompletedPayload {
                            task_id: ts.current_task_id.clone(),
                        };
                        let _ = app_handle.emit("timer-completed", completed);

                        // Decrement task remaining sessions
                        let task_id = ts.current_task_id.clone();
                        {
                            let mut data = data_arc.lock().unwrap();
                            if let Some(ref tid) = task_id {
                                if let Some(task) = data.tasks.iter_mut().find(|t| &t.id == tid) {
                                    if task.remaining_sessions > 0 {
                                        task.remaining_sessions -= 1;
                                    }
                                    if task.remaining_sessions == 0 {
                                        task.completed = true;
                                    }
                                }
                            }
                            let _ = storage::save(&data_dir, &data);
                        }

                        ts.session_count += 1;

                        // Determine next phase
                        let (next_phase, next_duration) = {
                            let data = data_arc.lock().unwrap();
                            let s = &data.settings;
                            if ts.session_count % s.sessions_before_long_break == 0 {
                                (TimerPhase::LongBreak, s.long_break_secs)
                            } else {
                                (TimerPhase::ShortBreak, s.short_break_secs)
                            }
                        };

                        ts.phase = next_phase;
                        ts.total_secs = next_duration;
                        ts.remaining_secs = next_duration;
                    }

                    TimerPhase::ShortBreak | TimerPhase::LongBreak => {
                        // Transition back to work
                        let work_secs = {
                            let data = data_arc.lock().unwrap();
                            data.settings.work_duration_secs
                        };
                        ts.phase = TimerPhase::Work;
                        ts.total_secs = work_secs;
                        ts.remaining_secs = work_secs;
                    }
                }

                // Emit phase-changed after state is updated
                if let Some(engine) = audio_arc.lock().unwrap().as_mut() {
                    if audio::should_duck_for_phase(ts.phase) {
                        engine.duck();
                    } else {
                        engine.unduck();
                    }
                }

                let phase_changed = PhaseChangedPayload {
                    phase: ts.phase,
                    session_count: ts.session_count,
                };
                let _ = app_handle.emit("timer-phase-changed", phase_changed);
            }
        }
    });
}